For the sake of simplicity and to keep the flow of threads smooth, we're keeping dodging on a honor system basis. There are some breakpoints, however. Be cognizant of these in your threads. Dodging is governed by the AGI stat.
Opponent has 4x your AGI. You're not gonna be able to hardly dodge anything. 5%.
Opponent has 2x your AGI. You can dodge a small few attacks if they are obvious. 10%
Opponent has 1.5x your AGI. You can dodge a couple of attacks if they are obvious. Around 20%
Opponent has nearly the same as your AGI. You can dodge a good bit of attacks if they are obvious. Around 40% of what's thrown at you.
You have 1.5x your opponents AGI. You can dodge half of his attacks. 50%
You have 2x your opponents AGI. You can dodge most of your opponents attacks. Around 60%-70%.
You have 3x your opponents AGI. You can dodge most all of his attacks. Around 70-80%.
You have 4x your opponents AGI. You can dodge nearly all of his attacks. Around 90%.
Now, these are instances in which you're both in states where you can move freely. If you have a movement impairing affects on you, your opponent catches you off guard, you missed a big attack, etc., you will be easier to hit. Keep in mind, in PvP threads you will be closely monitored. If you are dodging too many attacks, especially in circumstances you're at a disadvantage, a member of staff will point it out to you. If you continue to do so, your character might be hit with an unfortunate divine intervention and you will be issued a warning for godmodding.