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FATE: For All That Exists

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 Races of the World

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Phantom The Unbreakable
Galactic Grievy
Sanbi
7 posters
AuthorMessage
Sanbi
Admin



Posts : 129
Character : Races of the World Magic
Chrome Nova

Character sheet
Level: 2
XP:
Races of the World Left_bar_bleue21/25Races of the World Empty_bar_bleue  (21/25)
Stats:
StatsValueValue
HPHP35
STRSTR0
AGIAGI3
TGHTGH1
WILWIL4

Races of the World Empty
PostSubject: Races of the World   Races of the World EmptyMon Jan 19, 2015 9:08 pm

Humans are the most abundant inhabitants of F.A.T.E. Their civilizations are the most impressive tech made structures across all races and they possess the most advanced technology, rivaling the power of Elven magic. Human intelligence ranges from simple-minded to being able to understand the most complicated systems. Human potential is vast, perhaps the most limitless of all races.

Trait: Humans get 4 traits in total, not counting this racial.

Elves are a race of creatures that closely resemble humans, besides a few slight changes. Their most distinguishing feature for elves are their ears, which are generally pointy in structure. These fair humanoids have a high attunement for magic. Instead of developing tech, Elven structures and devices are generally powered by magic, making their cities a sight to see.

Trait: Elves receive maximum Texp from monsters, making it easier to level up in techniques.


Beastmen are a race a highly evolved humanoid creatures with animal like characteristics. Their different sub-races take form from the many different races throughout the world of fate. Their most intelligent sub-race are the birdmen, who have dedicated their life to studying magic to try and help their other races reach their maximum potential.

Trait: All Beastmen receive an additional 5 Skill Points to disperse between their stats when making their character. Additional Bursts will be achieved at Level 10, 20, and 25 for 15 extra SP. +20 extra SP in total.


Stone-kin are a group of large, stone creatures with formidable durability. It is a mystery how they came about or how they.... breed. Skeptics claim they had come about from a form of ancient elven magic while others claim they are the oldest living race on the planet. They tend to keep to themselves in the mountains, but are known to be remarkable craftsmen.

Trait: Stoneskin Your skin is hard as rock, making you considerably tankier than most races. +10 Starting HP. Additional Bursts will be achieved at Levels 5, 10, 15, 20, and 25 for a total of 40 HP.


Ragonars [Rah-Go-Nahrs] are a group of beings that are a complete mystery to the rest of the world. Their origin is entirely unknown, though there are some who say they are either aliens, demons, or, the favorite, dragons because of their appearance. Naturally, they are large and powerful, making for great mercenaries, their primary occupation. Their primary trait is the horns that adorn their heads.

Trait: For every level up, Ragonars receive 1 additional Stat Point, but the level ups are harder to achieve.


Hybrids/Halflings are any combination of races of those above or from a custom race, assuming it has been accepted by staff already. The only exception is Stonekin. Who knows how they reproduce.

Trait: Hybrids are allowed to choose their trait between the races it is made of, but only 1.
---

CUSTOM RACES

RACE NAME: Eldraic
DESCRIPTION: Features vary widely among this species, from tentacles, to wings, to claws, and tails are not uncommon. These creatures become more disturbing as they age, becoming more and more twisted looking.
LORE: Eldraic are a race of ancient creatures, only thought to be legends among common folk. They live miles under the surface, whether it be underwater or underground. Generally these creatures are hermits, living out of touch with even it's own kind.
LOCATION: Unknown

TRAIT: Elemental Affinity: Unarmed melee attacks also use WIL. Calculations are STR+WIL



RACE NAME: Yra  (EE-RAH)
DESCRIPTION:
Races of the World Midlight2014

Black humanoid creatures covered in glowing markings and varying types of wings - which are purely cosmetic, they are incapable of flight unless possessing the relevant Magic. The Yra are Magical Energy given a physical form, similar to Elementals. They have the potential to live for several millenia, due to their extended lifespan. Most Yra have between 6 and 8 reincarnations,although a few exceptions have much less or are incapable of reincarnating after death.

Yra who venture outside of Yternis usually have two forms. Their natural forms, and a cloak form which dampens their power and also allows them to blend in with the races around them. For example, an Yra living in a city with mostly Humans will generally give themselves the form of one so as not to draw attention. (See Rhaiken Katashira for further example)

LORE: The original seven Yra were created in the First Age by the Enchantress Erika Mu'Rah after becoming the Avatar of the Elemental Archon, Heridas. They share a bond with the Elder Dragons, Io, Bahamut and Tiamat. They are ruled by an Ascended Lord, a title currently possessed by Verral Alaric, the 5th. Most of the Yra reside in their home realm, Yternis, sealed away in a pocket dimension to avoid distorting the world around them due to the high concentration of Aether.
LOCATION: Varies.

TRAIT: Bond of Arcanus: All Offensive Magic cast by the user consumes a portion of their HP proportional to the half the damage of the spell. However, it allows Yra to pour some of their magic and energy into the weapons they use. Weapon Damage is calculated as: Governing stat[Agi/Str] +.5*WIL+Passive Weapon damage.


RACE NAME: Omega Scion
DESCRIPTION:

An Omega Scion is a being that was born with a genetic mutation that introduces a unique ethereal chromosome upon conception. This chromosome, known by scientists as the "Omega Genome", is the source of their unique abilities and powers. Once a extremely sparse species, they have been introduced more into the population through "Divine Providence". Despite the higher frequency, they are still rare to find and their identities as such is still in the dark. Most can go their entire lives without knowing what they are. No known culture has yet to exist as their numbers are still far too few, so whichever culture they are conceived into are the ones that they undergo. The genome is not limited to one species as any species in existence all have the rare possibility of being Omega Scions.

An interesting trait that was past was the fact that their genetic make-up prevented them from interbreeding with other species apart from their own kind. However, due to the "Divine Providence" and the somewhat recent introduction of an Alpha and his family known as the "Versetto Clan", all future Omega Scions have the ability to mate with other species. However, the rarity of the genome still remains apart from those who were born from the Versetto Clan, who are guaranteed to have Omega Scion progeny.

LORE: - No Known Lore Available -
LOCATION: Varies.
TRAIT: When creating an Omega Scion, you are allowed to choose one of two abilities. It is forbidden to have both under any circumstances.

Eye of Omega - Omega Scions when born have a 50% chance of being born with Panoramic Sight, which allows them the ability to see all around them. This will make them difficult to hit as targets as they will have no blind spots. Therefore, during dodging they can dodge an additional +5% more than usual.

Mark of Scion - Omega Scions when born have a 50% chance of being born with a mark that grants them temporary restorative and regenerative properties. Therefore, once per topic the Omega Scion can heal themselves for 15% of their HP every post for 3 posts. However, if they are interrupted [having to block or dodge or get hit], then the ability gets sealed and they cannot use it again for the rest of the topic.


RACE NAME: Selakii (SEH-LA-KEY)
DESCRIPTION: A race of humanoid amphibians built for extreme cold and deep waters. Often mistaken for beastmen, most bear a resemblance to sharks. There are some that are considered outcasts and live in the deepest, darkest depths. These Selakii are often more twisted or unique in appearance, and are called Abyssal Selakii.
LORE: Their true origin is unknown. Some say they crawled from the depths of the ocean, while others believe they hail from off-world entirely. Their history in world affairs is a tragic one, one of insurmountable loss. They once aided Humans and Elves in an early war with the advancing Beastmen. Decades later they found themselves under attack by Beastmen themselves and called for aid of their own. The Humann and Elven leaders at the time deemed it too dangerous to fight the Beastmen in the North, despite having been assisted by the Selakii years prior. This attack on Selak civilization by the Beastmen nearly drove the race into extinction. Though enough survived, they never forgot the betrayal. They have since closed off their borders and isolated themselves from the rest of the world. Recent generations have come to believe they should re-open their borders and rekindle friendships with the other races of the world.
LOCATION: True North/North Pole

TRAIT: Sharkscale Aura: All Selakii are born with a unique layer of magical defense that helps them survive in extreme environments, such as the bitter cold of the north and intense pressure at the bottom of the sea. However it's most notable characteristic is another: when this barrier is damaged by an assailant, it emits a pulse that in return hurts the attacker. When a Selak character takes any damage, they can choose to return some damage to the attacker up to 3 times a battle. The pulse does 2 damage and increases by 2 every 5 levels.


*Hybrids: "Hybrids" of this race mostly retain the appearance of the non-Selakii race. This is because Selakii cannot breed with other races, but they may bestow their natural characteristics and a portion of their magical being unto another through an ancient ritual.



RACE NAME: Elementals
DESCRIPTION: Elementals are a strange race in that they are born in every race--so they naturally look like the race they are born into. For this reason they are generally though of more as a sub-species. While they maintain the physical looks of their dominant race--that is the only thing they have in common with them. Elementals are typically timid, although incredibly intelligent and gifted quickly adapting to their enemy's style of fighting. The biggest thing that sets them apart however is their control of the Elements--from the basic four, Earth, Fire, Water, Air to more advanced manipulations such as light, darkness, and for a rare few--time itself.
LORE: The Elementals all have a common, unknown ancestor who possessed incredible proficiency with all the elements. This ancestor had bred with all races(if possible) which has led to a recessive gene being carried through generations--about 10% of the population has this gene so Elementals are fairly scarce throughout FATE.
LOCATION: Elementals are located throughout all of FATE--in locations that are typical of their dominant race.

TRAIT: Elementals are extremely proficient at learning, mastering, and executing attacks using the Elements. Because of this, Elementals can start with a free elemental technique passive that won't count as one of the 3 levels given when creating a character. Additionally, every increment of 5 they get to their WIL stat, they get an extra +1. The extra WIL will not count toward the next bonus, however, and will be counted separately.




CREATING CUSTOM RACES

F.A.T.E. is highly adaptable and is entirely open to player created races. Follow the form below and wait for a member of staff to accept or decline it. If it is declined, you can fix the reason it was declined and re-submit it.

Code:

[b]RACE NAME:[/b] What does your race call themselves? Be sure to add pronunciation.
[b]DESCRIPTION:[/b] A short description of how your race looks. Include pictures if you have any!
[b]LORE:[/b] How did you people come about? What is their culture?
[b]LOCATION:[/b] Where in FATE are they located?

[b]TRAIT:[/b] Be sure to not create an overpowered or under-powered trait. Be creative! This is the main reason a race will be accepted or declined.


Last edited by Sanbi on Sun Jan 25, 2015 8:52 pm; edited 3 times in total
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Galactic Grievy

Galactic Grievy


Posts : 4
Location : Massachusetts
Character :
Sephalotus

Character sheet
Level: 1
XP:
Races of the World Left_bar_bleue0/20Races of the World Empty_bar_bleue  (0/20)
Stats:
StatsValueValue
HPHP25
STRSTR1
AGIAGI1
TGHTGH1
WILWIL2

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyThu Jan 22, 2015 9:04 pm

RACE NAME: Eldraic
DESCRIPTION: Features vary widely among this species, from tentacles, to wings, to claws, and tails are not uncommon. These creatures become more disturbing as they age, becoming more and more twisted looking.
LORE: Eldraic are a race of acient creatures, only thought to be legends among common folk. They live miles under the surface, whether it be underwater or underground. Generally these creatures are hermits, living out of touch with even it's own kind.
LOCATION: Unknown

TRAIT: Elemental Affinity: You may add your 1st digit of WIL to your unarmed melee attacks
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Phantom The Unbreakable
Admin
Phantom The Unbreakable


Posts : 213
Location : I'm stuck in the forum.
Character : Zeik Thenys

Character sheet
Level: 4
XP:
Races of the World Left_bar_bleue5/30Races of the World Empty_bar_bleue  (5/30)
Stats:
StatsValueValue
HPHP55
STRSTR8
AGIAGI3
TGHTGH6
WILWIL0

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyThu Jan 22, 2015 9:19 pm

Added with a slight tweak to it's trait.
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Galactic Grievy

Galactic Grievy


Posts : 4
Location : Massachusetts
Character :
Sephalotus

Character sheet
Level: 1
XP:
Races of the World Left_bar_bleue0/20Races of the World Empty_bar_bleue  (0/20)
Stats:
StatsValueValue
HPHP25
STRSTR1
AGIAGI1
TGHTGH1
WILWIL2

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyThu Jan 22, 2015 9:41 pm

Totally Tubular Dude. There's a typo from me in the lore, It say acient instead of ancient.
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Phantom The Unbreakable
Admin
Phantom The Unbreakable


Posts : 213
Location : I'm stuck in the forum.
Character : Zeik Thenys

Character sheet
Level: 4
XP:
Races of the World Left_bar_bleue5/30Races of the World Empty_bar_bleue  (5/30)
Stats:
StatsValueValue
HPHP55
STRSTR8
AGIAGI3
TGHTGH6
WILWIL0

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyThu Jan 22, 2015 9:45 pm

Now you must live with your failure forever in this forum.




















Jk i fixed it
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Guest
Guest




Races of the World Empty
PostSubject: The Yra [ Locked Race ]    Races of the World EmptyFri Jan 23, 2015 10:32 am

RACE NAME: Yra  (EE-RAH)
DESCRIPTION:
Races of the World Midlight2014

Black humanoid creatures covered in glowing markings and varying types of wings - which are purely cosmetic, they are incapable of flight unless possessing the relevant Magic. The Yra are Magical Energy given a physical form, similar to Elementals. They have the potential to live for several millenia, due to their extended lifespan. Most Yra have between 6 and 8 reincarnations,although a few exceptions have much less or are incapable of reincarnating after death.

Yra who venture outside of Yternis usually have two forms. Their natural forms, and a cloak form which dampens their power and also allows them to blend in with the races around them. For example, an Yra living in a city with mostly Humans will generally give themselves the form of one so as not to draw attention. (See Rhaiken Katashira for further example)

LORE: The original seven Yra were created in the First Age by the Enchantress Erika Mu'Rah after becoming the Avatar of the Elemental Archon, Heridas. They share a bond with the Elder Dragons, Io, Bahamut and Tiamat. They are ruled by an Ascended Lord, a title currently possessed by Verral Alaric, the 5th. Most of the Yra reside in their home realm, Yternis, sealed away in a pocket dimension to avoid distorting the world around them due to the high concentration of Aether.
LOCATION: Varies.

TRAIT: Bond of Arcanus: All Offensive Magic cast by the user consumes a portion of their HP proportional to the strength of the spell. (may need adjusting with numerical values)
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Phantom The Unbreakable
Admin
Phantom The Unbreakable


Posts : 213
Location : I'm stuck in the forum.
Character : Zeik Thenys

Character sheet
Level: 4
XP:
Races of the World Left_bar_bleue5/30Races of the World Empty_bar_bleue  (5/30)
Stats:
StatsValueValue
HPHP55
STRSTR8
AGIAGI3
TGHTGH6
WILWIL0

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyFri Jan 23, 2015 11:02 am

Accepted with a tweak to the trait.
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LoRezzieNo




Posts : 56
Character :
Locke Versetto Bault

Character sheet
Level: 2
XP:
Races of the World Left_bar_bleue0/25Races of the World Empty_bar_bleue  (0/25)
Stats:
StatsValueValue
HPHP35
STRSTR3
AGIAGI2
TGHTGH2
WILWIL1

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptySun Jan 25, 2015 8:39 pm

RACE NAME: Omega Scion
DESCRIPTION:

An Omega Scion is a being that was born with a genetic mutation that introduces a unique ethereal chromosome upon conception. This chromosome, known by scientists as the "Omega Genome", is the source of their unique abilities and powers. Once a extremely sparse species, they have been introduced more into the population through "Divine Providence". Despite the higher frequency, they are still rare to find and their identities as such is still in the dark. Most can go their entire lives without knowing what they are. No known culture has yet to exist as their numbers are still far too few, so whichever culture they are conceived into are the ones that they undergo. The genome is not limited to one species as any species in existence all have the rare possibility of being Omega Scions.

An interesting trait that was past was the fact that their genetic make-up prevented them from interbreeding with other species apart from their own kind. However, due to the "Divine Providence" and the somewhat recent introduction of an Alpha and his family known as the "Versetto Clan", all future Omega Scions have the ability to mate with other species. However, the rarity of the genome still remains apart from those who were born from the Versetto Clan, who are guaranteed to have Omega Scion progeny.

LORE: - No Known Lore Available -

LOCATION: Varies.

TRAIT: When creating an Omega Scion, you are allowed to choose one of two abilities. It is forbidden to have both under any circumstances.

Eye of Omega - Omega Scions when born have a 50% chance of being born with Panoramic Sight, which allows them the ability to see all around them. This will make them difficult to hit as targets as they will have no blind spots. Therefore, during dodging they can dodge an additional +5% more than usual.

Mark of Scion - Omega Scions when born have a 50% chance of being born with a mark that grants them temporary restorative and regenerative properties. Therefore, once per topic the Omega Scion can heal themselves for 15% of their HP every post for 3 posts. However, if they are interrupted [having to block or dodge or get hit], then the ability gets sealed and they cannot use it again for the rest of the topic.
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Sanbi
Admin



Posts : 129
Character : Races of the World Magic
Chrome Nova

Character sheet
Level: 2
XP:
Races of the World Left_bar_bleue21/25Races of the World Empty_bar_bleue  (21/25)
Stats:
StatsValueValue
HPHP35
STRSTR0
AGIAGI3
TGHTGH1
WILWIL4

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptySun Jan 25, 2015 8:50 pm

Accepted.jpg

Did I do it right Phanny? o.o
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Onis
Moderator
Onis


Posts : 104
Character : Races of the World Asdaq
Arash "Quake" Sargon

Character sheet
Level: 3
XP:
Races of the World Left_bar_bleue14/25Races of the World Empty_bar_bleue  (14/25)
Stats:
StatsValueValue
HPHP50
STRSTR4
AGIAGI2
TGHTGH3
WILWIL2

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyTue Jan 27, 2015 3:16 pm

RACE NAME: Selakii (SEH-LA-KEY)
DESCRIPTION: A race of humanoid amphibians built for extreme cold and deep waters. Often mistaken for beastmen, most bear a resemblance to sharks. There are some that are considered outcasts and live in the deepest, darkest depths. These Selakii are often more twisted or unique in appearance, and are called Abyssal Selakii.
LORE: Their true origin is unknown. Some say they crawled from the depths of the ocean, while others believe they hail from off-world entirely. Their history in world affairs is a tragic one, one of insurmountable loss. They once aided Humans and Elves in an early war with the advancing Beastmen. Decades later they found themselves under attack by Beastmen themselves and called for aid of their own. The Humann and Elven leaders at the time deemed it too dangerous to fight the Beastmen in the North, despite having been assisted by the Selakii years prior. This attack on Selak civilization by the Beastmen nearly drove the race into extinction. Though enough survived, they never forgot the betrayal. They have since closed off their borders and isolated themselves from the rest of the world. Recent generations have come to believe they should re-open their borders and rekindle friendships with the other races of the world.
LOCATION: True North/North Pole

TRAIT: Sharkscale Aura: All Selakii are born with a unique layer of magical defense that helps them survive in extreme environments, such as the bitter cold of the north and intense pressure at the bottom of the sea. However it's most notable characteristic is another: when this barrier is damaged by an assailant, it emits a pulse that in return hurts the attacker. When a Selak character takes any damage, they can choose to return some damage to the attacker up to 3 times a battle. The pulse does 2 damage and increases by 2 every 5 levels.


*Hybrids: "Hybrids" of this race mostly retain the appearance of the non-Selakii race. This is because Selakii cannot breed with other races, but they may bestow their natural characteristics and a portion of their magical being unto another through an ancient ritual.
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Phantom The Unbreakable
Admin
Phantom The Unbreakable


Posts : 213
Location : I'm stuck in the forum.
Character : Zeik Thenys

Character sheet
Level: 4
XP:
Races of the World Left_bar_bleue5/30Races of the World Empty_bar_bleue  (5/30)
Stats:
StatsValueValue
HPHP55
STRSTR8
AGIAGI3
TGHTGH6
WILWIL0

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyTue Jan 27, 2015 5:16 pm

Trying to learn from Accepted.Psd.... hands r hard.
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Rav

Rav


Posts : 42
Character :
Brie Begonia

Character sheet
Level: 1
XP:
Races of the World Left_bar_bleue0/20Races of the World Empty_bar_bleue  (0/20)
Stats:
StatsValueValue
HPHP25
STRSTR0
AGIAGI2
TGHTGH1
WILWIL2

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyFri Feb 06, 2015 10:50 am

RACE NAME: Elementals
DESCRIPTION: Elementals are a strange race in that they are born in every race--so they naturally look like the race they are born into. For this reason they are generally though of more as a sub-species. While they maintain the physical looks of their dominant race--that is the only thing they have in common with them. Elementals are typically timid, although incredibly intelligent and gifted quickly adapting to their enemy's style of fighting. The biggest thing that sets them apart however is their control of the Elements--from the basic four, Earth, Fire, Water, Air to more advanced manipulations such as light, darkness, and for a rare few--time itself.
LORE: The Elementals all have a common, unknown ancestor who possessed incredible proficiency with all the elements. This ancestor had bred with all races(if possible) which has led to a recessive gene being carried through generations--about 10% of the population has this gene so Elementals are fairly scarce throughout FATE.
LOCATION: Elementals are located throughout all of FATE--in locations that are typical of their dominant race.

TRAIT: Elementals are extremely proficient at learning, mastering, and executing attacks using the Elements. Because of this, when learning or mastering an Elemental technique--that technique costs only half the typical TExp. This applies strictly to ELEMENTAL techniques. In addition to this Elementals start with +5 WIL and gain an additional burst of +5 at levels 10, 20 amd 25 for a total of +20.
[Because of the focus placed on using the Elements in Battle, Elementals are allowed only 1 trait in addition to this racial]
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Phantom The Unbreakable
Admin
Phantom The Unbreakable


Posts : 213
Location : I'm stuck in the forum.
Character : Zeik Thenys

Character sheet
Level: 4
XP:
Races of the World Left_bar_bleue5/30Races of the World Empty_bar_bleue  (5/30)
Stats:
StatsValueValue
HPHP55
STRSTR8
AGIAGI3
TGHTGH6
WILWIL0

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyFri Feb 06, 2015 11:00 am

Yay, Rav's here :3

Hmm, but sorry Rav, the trait is too strong though. It's basically a buffed version of the Beastmen trait, which is already powerful in itself. Also, with the system we have in place, halved texp for elemental techniques would be difficult to do.

What we can do, however, is something like this:

Elemental race trait - Elementals are extremely proficient at learning, mastering, and executing attacks using the Elements. Because of this, Elementals can start with a free elemental technique passive that won't count as one of the 3 levels given when creating a character. Additionally, Elementals get bursts of +5 WIL at levels 10, 20, and 25 for a total of +15.


Or


Elemental race trait - Elementals are extremely proficient at learning, mastering, and executing attacks using the Elements. Because of this, Elementals can start with a free elemental technique passive that won't count as one of the 3 levels given when creating a character. Additionally, every increment of 5 they get to their WIL stat, they get an extra +1. The extra WIL will not count toward the next bonus, however, and will be counted separately.



I believe the first passive is more powerful, but you get the stats in bursts rather than steady progression.
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Rav

Rav


Posts : 42
Character :
Brie Begonia

Character sheet
Level: 1
XP:
Races of the World Left_bar_bleue0/20Races of the World Empty_bar_bleue  (0/20)
Stats:
StatsValueValue
HPHP25
STRSTR0
AGIAGI2
TGHTGH1
WILWIL2

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyFri Feb 06, 2015 11:11 am

I thought you might say that :p You can thank Tails im here, I talked to him last night about some of the things in the system I didn't think worked right/could use some tweaking and I'll pass those notes on to you a bit later as well.

Given that the Elementals are experts at mastering their main means of Attack I feel like a more steady progression is more realistic to how the race would perform--plus it makes the race a bit more unique. So Id like to go with the second suggestion!
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Phantom The Akuma
Admin
Phantom The Akuma


Posts : 45
Character :
Crow The Akuma

Character sheet
Level: 2
XP:
Races of the World Left_bar_bleue11/25Races of the World Empty_bar_bleue  (11/25)
Stats:
StatsValueValue
HPHP35
STRSTR1
AGIAGI5+1
TGHTGH1
WILWIL1

Races of the World Empty
PostSubject: Re: Races of the World   Races of the World EmptyFri Feb 06, 2015 11:20 am

Rav wrote:
I thought you might say that :p You can thank Tails im here, I talked to him last night about some of the things in the system I didn't think worked right/could use some tweaking and I'll pass those notes on to you a bit later as well.

Given that the Elementals are experts at mastering their main means of Attack I feel like a more steady progression is more realistic to how the race would perform--plus it makes the race a bit more unique. So Id like to go with the second suggestion!

Alright, cool. I'd love to see them. As for your race, It's accepted and being assimilated  Races of the World 485972098
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PostSubject: Re: Races of the World   Races of the World Empty

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